Rules and regulations



You start with a 5.000.000,- budget with which you can buy up to 15 riders for your team. The goal of the game is simple: increase the value of your team and beat the other players!

Rules summary

The rules are explained in more detail below, but here are the bullet points.

  • Startup phase from July 12 (20:00 CET) to July 22 (21:30 CET) in which rider prices remain fixed.
  • Starting budget of 5.000.000
  • Buy up to 15 riders
  • Earn money: score prizemoney or sell riders at a profit
  • Buy and sell any time of the day
  • Salestax of 5% that linear degrades to 0% in a 10-day period
  • Investment cap of 7.500.000
  • Rider prices increase/decrease with 50,- after every transaction
  • Riders receive a performance bonus when scoring prizemoney
  • Inflation is prevented by a normalization factor

How to increase the value of my team?

Your teamvalue is the total value of your riders plus cash. The value of your team increases in two ways: (1) by earning prizemoney and (2) when the value of riders on your team increases. Riders score prize money if they get results in the races on the game calendar. The prize money is added to your cash position. Rider values fluctuate depending on how many times they are purchased.


Riders score money if they finish in the top-10 of a stage or race. In stage races, prize money is awarded for the leaders in the general, points, king of mountain or youth classification. In World Tour races there are additonal prizes for KOM sprints and intermediate sprints. The prize money is added to your cash position. To collect the prize money, a rider needs to be bought before the starting time of a race or stage and still be on your team at the finish time of a race or stage. For example, if you buy a rider at the morning of stage 4 before the stage starts and sell after the stage, you collect the prizemoney if that rider scores a prize. The starting times for races will be indicated at the race pages. The finish time of a race is the time when the first rider crosses the finishline. For the final GC the starting time of the first stage is taken as reference. For the prizemoney for the leader in the race, you need to have bought the rider before the start of the stage in which he took the lead (rule change starting on 29/8). You can buy any active rider, no matter his level of racing. For team time trials (TTT) there is a special prize scheme, which indicates the prize money per rider. If you have for example 5 riders from the winning team in the Tour de France, you would receive 5 x 5000 = 25.000 euro.

Stage races
Grand toursWTPRO/HC.1
GC Leader8.000,-4.000,-2.000,-2.000,-
Points Leader4.000,-2.000,-1.000,-1.000,-
KOM Leader4.000,-2.000,-1.000,-1.000,-
Youth Leader4.000,-2.000,-1.000,-1.000,-
KOM sprint5.000,- / 4.000,- / 3.000,- / 2.000,- / 1.000,-2.500,- / 2.000,- / 1.500,- / 1.000,- / 500,-
Intermediate sprint2.500,-1.500,-0,-0,-
Final points, KOM and youth classification
Team time trials

One day races
Worlds and monumentsWTPRO/HC.1

Start of the game

The game begins with a startup phase of 10 days. During this time you can buy riders for the baseprice and sell riders without salestax. After the startup phase, rider prices start to fluctuate. The clock for the salestax period starts running on July 22 on 21:30 CET. So if buy a rider on July 12 and want to sell on July 23, you need to pay around 4.5% salestax.


You can buy riders at any time of the day. It is allowed to buy any rider if you have enough cash on hand. The maximum number of riders on your team is 15, but you may have less.


Riders can be sold at any time during the day. However, when you sell a rider within 10 days of buying, you need to pay a salestax. This salestax starts at 5% and degrades linear to 0% in 10 days. For example, if you buy a rider for 100.000,- and sell him directly, you pay 5.000,- salestax. If you sell after 5 days, you pay 2.500,-. If you sell after 10 days, you pay nothing.

How are riders valued?

The value of a rider is determined by four factors that are combined in the following formula:

RiderPrice = ( [BasePrice] - [BasePriceCorrection] + [PerformanceBonus] + 50 * [#Teams] ) * [NormalizationFactor]

The BasePrice is determined according to the ProCyclingGame ranking. The highest ranked rider receives a baseprice of 1.000.000,- and the 700th rider receives a baseprice of 50.000,-. Lower ranked riders receive also a baseprice of 50.000,-. The BasePriceCorrection is computed at the start of the game, just after the startup phase. It is computed by the number of purchases * 50,-. This balances the rider price to the baseprice at the start of the game, after which the rider price starts fluctuating. The [PerformanceBonus] variable is value added based on the performance of the rider during the game. This is explained in the next section. #Teams is the number of players that have the rider on their team. The NormalizationFactor is a factor that prevents rider prices from inflating too much.

A rider has a baseprice of 400.000,-. The rider is in 500 teams, of which 200 players bought the rider in the startup phase. The normalization factor is 0.98. The actual price of the rider is:
(400.000 [BasePrice] - 50*200 [BasePriceCorrection] + 50*500 [#Teams]) * 0.98 [NormalizationFactor] = 406.700,-

Performance Bonus

Whenever a rider scores a prize, the baseprice is increased with the following amount:

[PrizeMoney] / [RiderValue * 100.000

This means that a low priced rider increase much harder in price after a good result than a high priced rider. For example: If Egan Bernal (valued at € 1.000.000,-) wins a stage in the Tour de France (€ 20.000,- prizemoney), his baseprice increases with € 2.000,-. If Robert Gesink (valued at € 183.000,-) wins a Tour de France stage, his baseprice increases with 20.000/183.000*100.000 = € 10.929,-.

This change in baseprice is directly processed in the price. Since there is time between the finish of the riders and the processing of the result, there is an opportunity to buy a rider before the baseprice increases. This is solved with corrections. These corrections are deducted or added from your cash position. If you have bought the rider before the start and sold after the finish, but before the price is increased, you receive a positive correction, or investment bonus. This way, the price increase find its way to the rightful players that invested early.

This means that riders can only increase in baseprice, never decrease. Because this causes inflation, the inflation factor (called normalization factor in v1 version) will decrease faster. This drives the price of riders that don't score points faster down, making them more attractive to invest in.

ProCyclingGame ranking

The baseprice of a rider is dependent on his position in the ProCyclingGame ranking. The first rider receives a value of 1.000.000,-, the second rider 985.000,- and so on. The computation of the ranking is based upon the following formula:

( [PCSPoints2018]*0.5 + [PCSPoints2019]*1 ) * AgeFactor + TeamLevelPoints

The PCS points are the sum of the points scored on ProCyclingStats. The AgeFactor is a factor to correct for age. A young rider is more likely to improve the results from the past two seasons than an older rider. For a rider of 18 the factor is 2, for age 26 it is 1 and for age 37 it is 0.5. View the full age factor table here. Finally, a fixed amount of points is added for the team level of the rider. This is 200 points for a rider on a WorldTour team, 100 for a rider on a ProTeam and 50 for a rider on a Continental team.


  • At unforeseen circumstances we hold the right to make decisions that are necessary for the benefit of the game. Such a decision will always be reported on the website, along with an explanation.
  • Whenever a race is cancelled, the scheduled prizemoney will not be awarded, and no special refunds will be made for riders bought under the assumption of starting in that race.
  • When a stage race is shortened, prizemoney for the final GC will be based on the finish time of the last ridden stage.
  • In the tragic event of the death (or life threatening injury) of a rider, the value of the rider before the news was reported is refunded. All transactions after that point will be made undone, so there is no need to quickly sell in such a case.
  • While it is perfectly possible to have multiple player accounts to pursue diverse strategies, it is not allowed to solely support a single team by buying the same riders. In obvious cases, we can take out the supporting teams.
  • It can occur that a rider is disqualified from the result. In this case the already awarded prize money is recomputed. In some cases, this could lead to your cash position being negative. This situation will resolve itself when new prize money is awarded or once you sell a rider. Recomputation of prize money is done at the latest 3 days after the day of racing.