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Rules

Introduction

You start with a 5.000.000,- budget with which you can buy up to 15 riders for your team. The goal of the game is simple: increase the value of your team and beat the other players!


Rules summary

The rules are explained in more detail below, but here are the bullet points.

  • Startup phase from 01/01 00:00 to 27/01 20:30 in which rider prices remain fixed.
  • Starting budget of 5.000.000
  • Buy up to 15 riders
  • Earn money: score prizemoney or sell riders at a profit
  • Buy and sell any time of the day
  • Salestax of 5% that linear degrades to 0% in a 10-day period
  • Rider prices increase/decrease with 50,- after every transaction
  • Rider values increase after scoring good results
  • Invest in your team captains and receive double prizemoney

How to increase the value of my team?

Your teamvalue is the total value of your riders plus cash. The value of your team increases in two ways: (1) by earning prizemoney and (2) when the value of riders on your team increases. Riders score prize money if they get results in the races on the game calendar. The prize money is added to your cash position. Rider values fluctuate depending on how many times they are purchased.


Prizemoney

Riders score money for your team based upon their actual performances in races. In stage races, prize money is awarded for the leaders in the general, points, king of mountain or youth classification. In World Tour races there are additonal prizes for KOM sprints and intermediate sprints. The prize money is added to your cash position. To collect the prize money, a rider needs to be bought before the starting time of a race or stage and still be on your team at the finish time of a race or stage. For example, if you buy a rider at the morning of stage 4 before the stage starts and sell after the stage, you collect the prizemoney if that rider scores a prize. The starting times for races will be indicated at the race pages. The finish time of a race is the time when the first rider crosses the finishline. For the final GC the starting time of the first stage is taken as reference. For the prizemoney for the leader in the race, you need to have bought the rider before the start of the stage in which he took the lead. You can buy any active rider, no matter his level of racing. For team time trials (TTT) there is a special prize scheme, which indicates the prize money per rider. If you have for example 5 riders from the winning team in the Tour de France, you would receive 5 x 5000 = 25.000 euro.


Prizemoney scheme

TypeABCD
Final GC€ 50.000,-€ 30.000,-€ 20.000,-€ 12.000,-
Oneday races€ 25.000,-€ 15.000,-€ 10.000,-€ 6.000,-
Stage results€ 10.000,-€ 6.000,-€ 4.000,-€ 3.000,-
Final GC KOM€ 20.000,-€ 6.000,-€ 4.000,-€ 3.000,-
Final GC points€ 20.000,-€ 6.000,-€ 4.000,-€ 3.000,-
Final GC youth€ 10.000,-€ 3.000,-€ 2.000,-€ 1.500,-
Leader GC€ 3.000,-€ 1.500,-€ 1.000,-€ 800,-
Leader GC points€ 1.500,-€ 1.000,-€ 500,-€ 400,-
Leader GC KOM€ 1.500,-€ 1.000,-€ 500,-€ 400,-
Leader GC youth€ 750,-€ 500,-€ 250,-€ 200,-
KOM (HC)€ 5.000,-€ 2.500,-
KOM (1)€ 4.000,-€ 2.000,-
KOM (2)€ 3.000,-€ 1.500,-
KOM (3)€ 2.000,-€ 1.000,-
KOM (4)€ 1.000,-€ 500,-
Intermediate sprint€ 3.000,-€ 1.500,-

Start of the game

The game begins with a startup phase. During this time you can buy riders for the baseprice and sell riders without salestax. After the startup phase, rider prices start to fluctuate. The clock for the salestax period starts running when the startup phase ends.


Buy

You can buy riders at any time of the day. It is allowed to buy any rider if you have enough cash on hand. The maximum number of riders on your team is 15, but you may have less.


Sell

Riders can be sold at any time during the day. However, when you sell a rider within 10 days of buying, you need to pay a salestax. This salestax starts at 5% and degrades linear to 0% in 10 days. For example, if you buy a rider for 100.000,- and sell him directly, you pay 5.000,- salestax. If you sell after 5 days, you pay 2.500,-. If you sell after 10 days, you pay nothing.

Stoploss

It can happen that a rider suddenly looses value, for example when a rider drops out of the race. If you are late to sell, you could be selling at a huge loss. By entering a stoploss value for your rider, you can mitigate this risk. For example, you buy a rider at 800.000,- and enter a stoploss value of 780.000,-. When the price of the rider drops below 780.000, your rider is automatically sold for the best price available. That does not mean you always get your stoploss value! If three other players had entered the same stoploss value, the player who has bought the rider first gets the highest price. Salestax apply in the same way as with normal sales. Note that the rider price is taken as reference, not the price minus salestax. If you want to delete your stoploss setting, simply set the value to zero.

This principle of first-bought-first-sold holds for all triggered stoploss values. Example: player A buys rider on day 1 and sets a stoploss value of 780.000. Player B buys rider on day 2 and sets a stoploss value of 780.050. Now when the value of the rider drops to 780.040, both stoploss actions are triggered and the rider from player A is sold first for 780.040 (higher than his stoploss value!) and the rider from player B is sold next for 779.960.


Sell on finish

Sometimes you want to sell a rider directly after the finish. With the 'Sell on finish' option you can automate this. So instead of waiting for the finish, you can select the race or stage you want the rider to be sold after the finish. The salesprice is determined in the same way as the stoploss salesprice. If there are two players with the same stage selected, the player who bought the rider first receives the higher price. Note that there can be some time between the actual finish and the actual sale of your rider. It's still possible to sell manually if you have this option selected.



How are riders valued?

The value of a rider is determined by four factors that are combined in the following formula:


RiderPrice = [BasePrice] + [PerformanceBonus] + 50 * [#Teams]

The baseprice is determined at the start of the game. It is based upon a set of factors including points scored in previous years, age and teamlevel. When the startup phase ends, the base price is corrected with 50*[#Teams] to balance the price for the formula. During the season a rider accumulates performance bonusses whenever he gets a result that yields prizemoney. Then, for each time a player purchases or sells a rider, the price is corrected with 50,- up or down.


Performance Bonus

Whenever a rider scores a prize, the baseprice is increased with the following amount:

[PrizeMoney] / [RiderValue * 100.000

This means that a low priced rider increase much harder in price after a good result than a high priced rider. For example: If Tadej Pogacar (valued at € 1.000.000,-) wins a stage in the Tour de France (€ 10.000,- prizemoney), his baseprice increases with € 1.000,-. If Robert Gesink (valued at € 183.000,-) wins a Tour de France stage, his baseprice increases with 10.000/183.000*100.000 = € 5.429,-.

This change in baseprice is directly processed in the price. Since there is time between the finish of the riders and the processing of the result, there is an opportunity to buy a rider before the baseprice increases. This is solved with corrections. These corrections are deducted or added from your cash position. If you have bought the rider before the start and sold after the finish, but before the price is increased, you receive a positive correction, or investment bonus. This way, the price increase find its way to the rightful players that invested early.


Team captains

New in 2021 is the team captain option. You can invest to make 1 or more of your riders team captain for a period of time. All prizemoney scored by a team captain is doubled. For GC prizemoney you need to have made your rider captain before the start of the race untill after the finish of the whole race.

DaysCosts
112.500
420.000
1035.000
2550.000

To make one of your riders captain for 1 day costs 12.500. For example, if you make Wout van Aert captain just before the Tour of Flanders, you would pay 15.000 upfront. Does he win the race, you receive 50.000 instead of 25.000. 

Note: When you sell a rider who is currently a team captain, the team captaincy will also end. Buying that rider again before the initial team captain period ends will not result in that rider still being a team captain.


Exceptions

  • At unforeseen circumstances we hold the right to make decisions that are necessary for the benefit of the game. Such a decision will always be reported on the website, along with an explanation.
  • Whenever a race is cancelled, the scheduled prizemoney will not be awarded, and no special refunds will be made for riders bought under the assumption of starting in that race.
  • When a stage race is shortened, prizemoney for the final GC will be based on the finish time of the last ridden stage.
  • In the tragic event of the death (or life threatening injury) of a rider, the value of the rider before the news was reported is refunded. All transactions after that point will be made undone, so there is no need to quickly sell in such a case.
  • While it is perfectly possible to have multiple player accounts to pursue diverse strategies, it is not allowed to solely support a single team by buying the same riders. In obvious cases, we can take out the supporting teams.
  • It can occur that a rider is disqualified from the result. In this case the already awarded prize money is recomputed. In some cases, this could lead to your cash position being negative. This situation will resolve itself when new prize money is awarded or once you sell a rider. Recomputation of prize money is done at the latest 3 days after the day of racing.